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> Creating Your Own Nen Abilities 5, Without Using Specialization
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BLue-FIsh
post Nov 9 2006, 05:59 PM
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NO! i rally like them i just can't be bothered reading them any more cause you have so much!
anyways i had an idea maybe you could help improve it.

Type-Materialisation

Name-The Magicians Hat

Description- It is basically a hat that never ends. You can put anything in it and take anything out of it. But only if it can fit through the rim of the hat opening which is only 50cm. Also it can change its style for the users iwn convenience.

This post has been edited by BLue-FIsh: Nov 10 2006, 06:39 PM


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Yota Syris
post Nov 13 2006, 09:49 AM
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You don't want to go that far, even going as far as the Royal Guards and maybe even the Ryodan might be a little too much. Well, I think creating a nen ability Ryodan standard is what most of us are doing.

I think my Angel's Blessing/Devil's Curse, Red Beam, Air Pressure, Great Cannon, and Hair Manipulation abilities would all fall under Ryodan standard, but you also have to give them restrictions for their great power.

I can imagine your ability now and I've actually thought or was it read, anyways I remember seeing someone else do it before, actually the ulitmate attack my Air Pressure technique is called Air Bomb, Explosion, I compress the swirling air I have so tightly that it turns into a tiny little sphere and I launch it into a person. When inside them, the releases itself and blows up the person.

Of course, there are restrictions and that ability isn't always successful. You have to think about how it'd work, the strength, the weaknesses, and the success rate of it. I suggest starting over with a new ability.


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Yota's hatsu:
Manipulation: Density Increase, Air Pressure Scroll to the middle
Other hatsus:
Transformation: Call of Heaven and Hell's Wrath Red Beam
Materialization: Timmy Still Life Quick Change
Reinforcement: Codename Kid Robot
Emisson: God's Hand

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Chrolo
post Nov 13 2006, 05:27 PM
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Ok after your argumentation i can accept the first Hatsu as possible. If it´s ever possible to reach perfect Ryu this ability might work. However your own speed would have to reach the same level in order for it to work. Since aura is not intelligent (as far as i have seen) it can not chose to block a hit on it´s own. Therefor you have to gather it at the place you assume the attack will hit. However the speed which limits you is your brain. Even if your Ryu gets fast enough to be called "instant speed" your brain is probably not. I´d like to hear your solution on this problem.


Now the second one: Yes Janken is impossible to escape as soon as it hits you (unless your Kou/Ken is really good). The major problem in your argument is just this: Gon´s Janken has to hit before it can get to it´s inescapable power. According to your describtion your ability is impossible to beat. Let´s say i accept your argumentation on your shards being able to overcome someone´s Ken. Then your ability would be able to kill anyone right? Now please look at the difference between Gon´s Janken and your shards: Yours is a field while Gon´s is a punch. A punch can be dodged while a field can not be dodged. Let´s say you fight someone and you use your ability. Assume your En can reach 300m. Now tell me how this opponent is supposed to beat you. He can not run away since he would have to cross about 300m without breathing. He can´t attack you since he would still have to hold his breath while you can dodge him or even increase the shard concentration near to you so that he can not get near you without dieing as well. Do you see the difference to Janken? With the current form of this Hatsu noone can beat you even if he brings an army. I know that you would like to have this power but imagine someone from Manipulation who is able to control anyone within his En (also 300m). I bet you would call that overpowered. I hope you understand me now.
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Yota Syris
post Nov 13 2006, 06:01 PM
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I completely agree, now if your shard ability was let's say 5 m, or even 10 m, then that could be fine.

Also, Chrolo's correct on how nen is not intellegent because it is your life force so you control it. And I highly doubt that you have Killua's Godspeed at your disposal.

I think you came in here with this idea for a nen ability that you thought was spectacular which is pretty much the opposite of when I first started on this thread, but truth is your ability is just too much. I don't think you'll find any character in Hunter x Hunter with that kind of ability unless Hunter x Hunter tips towards the DBZ style (heaven forbid).

Also you stated that Gon's Janken was inescapable when it comes into direct contact, but here's the real question, who's nen isn't escapable when it comes into direct contact? Not Killua, Kurapica, Hisoka, Phinx, Machi, Franklin, anyone and everyone who has an attack nen ability. Of course when it comes into contact with you can't escape it, so solution block it, which is why you came up with that ability, or stop it, in which only Killua was successfully able to do because his Godspeed allows him to react before his brain does.

I had a manipulation ability, two actually (Red Giant, Supernova and Ice Age, Time Freeze) that were both too powerful. For one, Supernova was the ability to speed up and expand the molecules of your body to blow you up the moment I come into direct contact with you or my emitted nen does (but slower process) and my second one, Time Freeze, was the ability to freeze anything instantly when I come into direct contact with or my emitted nen (also slower process). However, to tone down these two abilities, I had to give quite a few restrictions.

And okay, I'll finally admit that I got those two abilities from the TV show Charmed.



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Yota's hatsu:
Manipulation: Density Increase, Air Pressure Scroll to the middle
Other hatsus:
Transformation: Call of Heaven and Hell's Wrath Red Beam
Materialization: Timmy Still Life Quick Change
Reinforcement: Codename Kid Robot
Emisson: God's Hand

Create a HxH character myth!
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Smash
post Nov 13 2006, 08:27 PM
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Yes Nen isnt smart, but do you guys practice martial arts? There is such a thing called muscle memory. The continued repetition enables one not to think of a move but actually do it based on "instict" for lack of a better term... It has been proven that as martial arts experts, (particularly those of taekwondo or the shoalin can already react eventhough their brain has yet to register what it has seen, felt smelled, etc.. ) --you can verify it by learning martial arts itself or watching the National Geographic epsiode on the science of martial arts. I associated it with Ryu. Constant practice of Kou movement to whatever part of your body..ultimately reducing delay (take for instant Gon in defending against Bomber, a tad bit slow as to what I have envisioned, but it illustrates what I mean,) "instinct" controls aura movement hence breaks the boundaries of regular brain registration...

Why do i have to beat my own technique? O well, lets try. Houshutsu or Henka or Kyouka or Tokushitsu...
(pls take note, I reduced the range since En is a basic Nen technique so it can probably be extended far greater than a Hatsu move..) I hope your happy smile.gif

Lets say Yuusuke fires his emission rei-gun at me, more emphatically his shotgun, wouldn' that beat my technique? Strike from afar.

Lets say, Morau (finally i remember his name!) He can hold his breath for the longest..he even boasted none can challenge his lung capacity. Not a nen type but he can whoop my Broken Glass.

Lets say, Kurapika, (considering he altered his chain jail to capture me aswell,) renders me in Zetsu, I cant use my technique then...

How about reiza who use his 13 devils to attack me from several directions, coupled with his volleyball strike I bet i wouldnt have the mental toughness to maintain my emitted/tranformed aura..and ofc, they wouldnt take damage from the shards.

There are a lot of ways my technique can be defeated...particularly create a powerful Hatsu of your own.

A logical restriction the bigger the range the less density of the shards, hence less damage and the bigger chance of survivability.

Just added info. When a person eats real glass shards it rips his stomach and therefore bleeds internally. (Just forget about the freak in ripleys, special case) Internal bleeding takes time... Just use Kyouka to heal your damage if you want to beat the technique. The techniques purpose is to drain enemy stamina, both aura wise and physically wise.

@al x
I was not the one who began the whole whose Nen is inescapable. I merely presented an example such as Gons Jajanken...i think it was chlo "Yours seemingly is since you give no way of surviving or escaping it."

Lastly, it is balanced since it deals small damage in any one moment, and just gradually accumulates if left unattended.

This post has been edited by caca: Nov 13 2006, 09:00 PM


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Chrolo
post Nov 13 2006, 09:25 PM
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No i do not practice martial arts. I tried it but the clubs/dojos i found were crap. Also my body does not actually fit sports ( if a normal body which is suited for sports is a Kyouka body then mine is a Gugenka body). I know the ability you are speaking of. Since you seem to know a lot about this let me ask you a question: Are these fighters able to react to an attack which they can not see? Let´s say i attack them in complete darkness or i attack them from behind. Is their instinct able to react to that? If yes then i accept the first technique of yours.

Well these new describtions sure helped. At first your Hatsu was described as perfect. Having a wide area full of shards which you described in a way which made them look like they can not be stopped simply looked overpowered to me. At first it was like "the shards enter my enemy and slice his lungs so he will die." That gave no ways of surviving it since you did not state anything like "it´s only small damage which will kill you only if you stand in the ability too long." Now that you did so i can consider it as a working and balanced ability.

Just to be sure that i got your ability right: The first one is to train Ryu and Kou to a maximum and use it to block any attack. It can be beaten by using attacks which cover a wider area on your body (like chest and head) or by attacking while you can´t react to it (darkness, attacks from behind). The second ability is to create a field of shards which slowly damage someones lungs. It takes time to be lethal and is mostly designed to weaken the opponent.

If this summary fits your ability please say so. If it does i accept both your abilities as balanced and i am sorry if i caused trouble by misunderstanding your ability.
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Daniel John Thomas McRae
post Nov 13 2006, 10:00 PM
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The problem I see with this is that this ability is just too much. When I'd solve a math problem using more than the absolute least amount of conversions, I would be accused of having taken the long way to Dallas. That's what I see with this ability. You're taking the long way to an excellent defense. There's already one: Ken. It's mentioned right after Kou. Merely train to maintain Ren for prolonged periods and produce even more aura, your defense shoots up dramatically. Then there's your second ability. Essentially you use Transmutation and (what seems like) Emission, which would require intense amount of training in order to do. Then using En, which is a perfectly awesome technique, you would perform a technique which takes time to work effectively. I'm meaning to be rude, I'm just trying to break down the technique to see if it would work.


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I don't care what y'all say, Chopper rules.
-Daniel McRae, to a bunch of fools

Destruction is the work of an afternoon. Creation is the work of a lifetime.
-Flavor text from Elvish Pioneer

Nen Ability: Fist of Justice/Bullet Style
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Smash
post Nov 13 2006, 10:04 PM
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The show on national geographic tried to give rational to the myth of the martial arts master that is able to read movements and as such provide the illusion of him being able to see into the future. The show provided a test in which their is a dummy wherein there are targets that light, which designate the target of a strike.

Eg. the left shoulder blinks, the taekwondo guy punchs there. the right knee blinks, the taekwond guys strikes there. They measure the reaction time of the actual strike and compare it to the time the eye actually sees the light sends the impulse to the brain then the brain sends it to the arm and commands it to strike. And lo and behold, even before the eye sends the impulse to the brain, the taekwondo guy is already moving to strike.

As for martial artists who can defend attacks which they do not see, yes they can. there is really no rational for that except for fighting experience... you "feel" the opponent, not the physical type but the sense your opponent type..im not yet that old to reach that state yet. moving on...

The first ability is Moving Kou around to block out attacks in specific areas; arms, the head, shoulder, etc...

The second ability is expanding ones aura to cover close-range to midrange; transform it into diamond shards (think of dust but instead of dirt, diamond; so it can actually damage the lungs, cut or pierce it). Yes it does take time. Like poison in duration. (think of a sandwhich which is tainted with glass shards, if ingested, the glass shards shall fall into the stomach and there slowly cut through the interior) You don't die from it instantly, the victim suffers really bad..internal hemmorage is no joke.

So, yes your summary pretty much covers my "dream" nen hehehe And dont worry about you misunderstanding my nen...I thought of it so its only natural that i get its entireity.

Now, Im still thinking of a Sousa and Gugenka Hatsu...I'm bordering on a territory type hatsu..pretty much like those found in magic the gathering cards.


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Smash
post Nov 13 2006, 10:34 PM
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Ken is different from Kou. Ken is about 50% effective to block or attack while Kou is 100% provided that is put in the right place. So, given Gon and Killua duking it out, Gon strikes with his Kou and Killua merely blocked with Ken, he would only block 50% and as such recieve 50% damage. If he were to use Kou against Gon's Kou he would suffer no damge at all. (ofc, same aura output as well as physical str) The drawback of Kou in defending is the purpose of my Nen technique.

And for the second ability, you broke it down quite nicely. As with my first post, I stated I was a Kyouka type and as such gave me the capacity to learn Houshutsu and Henka about 80% and so, i think it is plausible to create the technique. Houshutsu to emmit aura within the given range, use Henka to tranform that aura into the diamond substance.


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Daniel John Thomas McRae
post Nov 13 2006, 10:38 PM
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Two new attacks for my nen ability.
Ascension (1 Bullet) - After I use this ability, all Bullet style moves that can be Enhanced are such. This comes at the cost of the nen I naturally have (not the Bullets). This continues for 2 minutes. After this technique, I am exhausted even if I haven't used a single Bullet attack.
Internal Renaissance/Brain Point (1 Bullet) - For 3 minutes, the nerve cells throughout my body are enhanced. My thought and reasoning powers, as well as my reaction times, are much faster. After the time elapses, I find it difficult to focus and am pretty tired. This can only be used once within a 24 hr period reliably.


--------------------
I don't care what y'all say, Chopper rules.
-Daniel McRae, to a bunch of fools

Destruction is the work of an afternoon. Creation is the work of a lifetime.
-Flavor text from Elvish Pioneer

Nen Ability: Fist of Justice/Bullet Style
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riyuhou
post Nov 13 2006, 11:59 PM
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Well it look like I am transformation 100% and materialisation 80%.

All my abbilities are based on different materialised weapons that transform my aura in chemical substance and poison.

1- Kiken

I materialise some gloves, that transform my aura in a substance really inflammable. If I move this substance at a great speed, the substance become flame because of the friction with the air.
The strenght of the flame depend on the speed of my punch.
That's why the substance is innofensif, unles I begin to fight.

2- break down

I materialise the break down sword (a kodachi) that transform my aura into a poison of my composition.
This poison's effect is that it reduce my opponement stamina. His nen capaity will be reduced.

The poison enter my opponement body throught the wound made by the break down sword.
The quantity of poison that can enter my opponement's body depend on the wound's deeper.

3-Slow down

I materialise the slow down sword (a katana) that transform my aura into an hyptonic poison.
This poison's effect is that my opponement's reaction become slower than normal.

The poison enter my opponement body throught the wound made by the slow down sword.
The quantity of poison that can enter my opponement's body depend on the wound's deeper.


4-Ougi : Hypnotic

My most dangerous move.

If my opponement is under the slow down and break down poison effect, i can activate a specific hyptonic condition.

For this effect to be activate, My opponement must hear me explain my slow down and break down abbilities, the hyptotic effect, and the key word that will activate the hypnose.

the hypnotic effect are :
-nen stop : my opponement will use his zetsu. key word : nen stop ^^
-stop : my opponement will stop his move. key word : stop ^^

The hypnose cannot be longer than 2 seconde.

5- Afro needle : non battle abbility.

I materialise a needle that transform my aura into an extremely powerful afrodyziac... tongue.gif .

This post has been edited by riyuhou: Nov 14 2006, 08:35 AM


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"le sabre est une arme,le kenjutsu un art de tuer,peu importe les belles paroles ,telle est sa verite."
"sword is a weapon,kenjutsu a killing art,whatever sweat words,that's the way the truth is."
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Smash
post Nov 14 2006, 12:20 AM
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Just my two cents,

air no matter how violent they are wont combust a flammable substance since it cannot ignite by its lonesome. For your first technique to work, you need, ignition+ fuel = combustability. from where im standing, you dont have ignition.

As for the poison, might i suggest you giving a specific poison which really weakens stamina not of a standard dubbing of poison. Howabout, opium?

as for slow down, how about drugs. those of the dangerous kind. they really slow down the body. Opium?

as for the 4th sword, your nen affinity can only go so high with Sousa at 40% and plus once your sword connects and wounds i dont think you'll be keeping your sword connected with the enemy right? otherwise he'll counter you so fast you would be at the losing end. as such aura is detached (your poison) you wouldnt be able to maintain a link for control.


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riyuhou
post Nov 14 2006, 12:34 AM
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For the first one. Yes it exist some substance that can explode only by contace with air. Or versatil enough to explode only when it's shaken.

Edit :What i read on a site about security

QUOTE
Le contact entre une substance inflammable et une forte concentration d'oxygène en présence, ou non, d'une plaque chauffante ou d'une étincelle, peut provoquer l'inflammation de la substance. En résumé la libération de l'oxygène constitue un risque très élevé d'incendie par ses propriétés comburantes pouvant être en contact avec la matière organiques et inflammable


Trauction :
The contact between an inflamable substance, and a strong oxygene concentration, in presence of ignition or not, can provoc the inflammation of the substance. To sum up, the liberetion of oxygene is a high risk of fire because of his properties that can be in contact with some inflammable materials.

QUOTE
Le gaz isobutane est inflammable à des concentrations dans l'air variant entre 1,9 % et 8,5 %


==>the isobutane gaz is inflammable at concentrations in the air between 1,9% and 8,5%


I will search some other substance.

---

For the poisons I said poisons of my composition, made with different poison . I thought it's better because no antidote exist.
But does opium relly is dangerous, and weaken an opponement in a significant way ?

The 4th abilities is not a sword. If i wound you with the 2nd and 3rd sword i can just activate it because the poison are already in the body.
+ i can use manipulation only at 40% but my restriction are as strong( ok the same ) as genthru's ones, and i can manipulate during only 2 s, so that's not impossible to do .

This post has been edited by riyuhou: Nov 14 2006, 01:17 AM


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"le sabre est une arme,le kenjutsu un art de tuer,peu importe les belles paroles ,telle est sa verite."
"sword is a weapon,kenjutsu a killing art,whatever sweat words,that's the way the truth is."
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Yota Syris
post Nov 14 2006, 04:06 PM
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O_O So many long posts! I don't want to read because it's too long and I'm tired.

I think Blue-Fish had an influence on me with the abilities because I just thought of a practical ability, well I think it's practical.

Name: Still Life, Real Life
Type: Materialization
Description: I create nen art supplies, canvas, paint, pencils, and pastels. Whatever I create, draw, paint, becomes real. I can't, however, create anything living, it all has to be some kind of object. Plants are an exception. I can drawing a person with an object and that object will appear with that person in whatever position I put it. I can't put an object inside a person.

Name: Portrait, Controlled Mind
Type: Manipulation
Description: With the art supplies, I create a portrait of someone. That person must be present and I can only do one person at a time. If I successfully create an exact portrait of the person I gain control of him/her. The link can only be broken if the portrait is discovered by someone (as in seen) or just destroyed. I can, however, hide it with In.

How is that?

This post has been edited by Al X Den: Nov 14 2006, 04:59 PM


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Yota's hatsu:
Manipulation: Density Increase, Air Pressure Scroll to the middle
Other hatsus:
Transformation: Call of Heaven and Hell's Wrath Red Beam
Materialization: Timmy Still Life Quick Change
Reinforcement: Codename Kid Robot
Emisson: God's Hand

Create a HxH character myth!
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BLue-FIsh
post Nov 14 2006, 04:23 PM
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Thoese are scary abilities...
how long does it take to paint someone... does it take a long time or is it really fast like machi and her sewing?


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+Life is pleasant. Death is peaceful. It's the transition that's troublesome...+
+When I close my eyes I think of the future... When I think of the future my heart starts to dance...+

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Yota Syris
post Nov 14 2006, 04:32 PM
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Well, if I do an ability like this, I'd really speed up my art skills in order to create a fast painting. However, I also can be hidden or unnoticed while performing my ability. I could probably do the first one, considering what I'm creating, in about 5 seconds fastest and I also could have a painting most finished before hand and complete it when I need it.

As for the portraits, maybe 20 minutes at fastest, that's why I must remain hidden or the person can't know I'm doing a portrait of them.


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Yota's hatsu:
Manipulation: Density Increase, Air Pressure Scroll to the middle
Other hatsus:
Transformation: Call of Heaven and Hell's Wrath Red Beam
Materialization: Timmy Still Life Quick Change
Reinforcement: Codename Kid Robot
Emisson: God's Hand

Create a HxH character myth!
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Chrolo
post Nov 14 2006, 04:42 PM
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Well i guess the drawing speed depends on training. Even Machi had to start slow at first i suppose.

Well the abilities sure are good. However you forgot to state a range. Do you have to be relatively close to your target or can he be in another area? Other than that it´s quite funny. You could use the first ability to create a wall all around your enemy. Or you could draw a sword right above your enemy so that it will fall and slice him as soon as it becomes real.

The second one: Interesting Manipulation one. Does the portrait have to look just like the person right now (stance, condition, etc.)? Or is it enough to draw his face in a way which makes it recognizable?

Dorian Grey? Well i am not sure about the Nen but it´s most likely Specialization. Immortality isn´t just something easily achieved. One might get very old by mastering Nen but immortality is probably a little much. Also you might want to define "immortal". Will he simply not age or will it be like immortal=invulnerable? Like you punch a hole into his chest yet it regenerates without any problems? Also i think it needs more restrictions. Especialy if it´s the invulnerable kind of immortality. Since you could easily bury the painting somewhere it can not be found it might be quite hard to get the person to look at it.

The poison ability: Well it might be working. You have to hit the enemy two times and afterwards explain your ability to him. Also since it´s just 2 seconds it´s not realy overpowered.

The new bullets: Well they also seem to work. I have only one question: How many abilities (or ways to use the bullets) do you want to create? I don´t think it´s that easy to have several Hatsus. Usually Nen-fighters have one or two Hatsus or can use their one Hatsu in two ways. The maximum of abilities i have seen so far (on one single person) was 5 (Kurapica). I think if it was that easy to have so many different techniques there would be more fighters with that many abilities.
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Yota Syris
post Nov 14 2006, 04:58 PM
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Haha, I was just screwing with the last ability. You know by now I like making you guess where I get some of my ideas from, I'm going to delete it now.

As for the portrait one, as long as I'm in the general area of the person where we both can see each other. It also has to be what they look like in that moment because I'm going to take control of them.

I think my first is funny also, I can also create fake tunnel for people to run into (LOONEY TOONS!!!). Haha.
I can even create my own house, oo, that'd be perfect!

This post has been edited by Al X Den: Nov 14 2006, 05:00 PM


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Yota's hatsu:
Manipulation: Density Increase, Air Pressure Scroll to the middle
Other hatsus:
Transformation: Call of Heaven and Hell's Wrath Red Beam
Materialization: Timmy Still Life Quick Change
Reinforcement: Codename Kid Robot
Emisson: God's Hand

Create a HxH character myth!
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BLue-FIsh
post Nov 14 2006, 05:01 PM
Post #58


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Type-Materialization
Head Shot

The user materializes a camera and takes a picture of someone’s face. Then the user can either track the person down, watch what their doing or eavesdrop on a conversation. This can only be done one at a time and there must be no liquid boundary eg. river or ocean.
Special Effects
This time it has to be a full body picture. The user can alter the person’s appearance slightly eg. Changing the hair colour, eye colour etc. The user can also take a picture of his/herself. This can only be done to 8 different people.

hmmn... maybe i do have some imagination....


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+Life is pleasant. Death is peaceful. It's the transition that's troublesome...+
+When I close my eyes I think of the future... When I think of the future my heart starts to dance...+

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Yota Syris
post Nov 14 2006, 05:12 PM
Post #59


Kaibigan hunter
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Member No.: 47661



I think it totally sucks! (said like a little kid)

haha

Just kidding, it's okay, but not that good imo. The first one's pretty good but the second one is kind of weird.

Now! To give you another ability for your camera.

Name: Flash Flare
Type: Transformation
Description: You use the camera and transform the nen around it to make a blinding light to flash at people. Very annoying.

Try making another extension with film being developed.

EDIT: I was browsing through the old nen threads and came across an ability so powerful that it could easily defeat Netero, Morau, and Novu at the same time.

Here's the link to it Powerful Nen Ability Scroll to the middle I think. When you see four stick figure pictures, that's the one.

This post has been edited by Al X Den: Nov 14 2006, 05:41 PM


--------------------
IPB Image
Yota's hatsu:
Manipulation: Density Increase, Air Pressure Scroll to the middle
Other hatsus:
Transformation: Call of Heaven and Hell's Wrath Red Beam
Materialization: Timmy Still Life Quick Change
Reinforcement: Codename Kid Robot
Emisson: God's Hand

Create a HxH character myth!
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Smash
post Nov 14 2006, 06:54 PM
Post #60


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Posts: 1139
Joined: 12-November 06
From: getting lost
Member No.: 48301



This technique has been influenced by Knuckles' Hakoware technique and good ol fashion Boxing...

Hatsu: "12 Rounds"

Once activated in a fight, a Nen user will be endowed with a x% increase with his Nen capabilities; including Ten, Ren, Zetsu, Hatsu as well Shuu, Ryu, etc... This occurs every round. Each round lasts about 3 minutes only. After which, Nen capabilities return to normal, this lasts about one minute, this is considered in boxing when fighters return to their neutral corner. After, the 1 minute rest, another round begins and the x% increase again occurs. This goes on until you reach round 12.
The restriction here is that, after round 12, if the opponent has not yet been k.o.'d (meaning killed or knock'd out) all the damage inflicted by the person using 12 rounds would incur all the damages; his and the opponents, dealt and recieved, magnified by x% as well. Total time to beat an opponent would be 48mins...before recoil kicks in. Take note, an average Nen user can hold his ken for about 30mins...using this against a tough opponent would be like rolling the dice.

Eye candy aspects of the technique which can also be considered as restrcitions.
During the start of "12 Rounds", their is a ring announcer that begins the countdown. He will also be the time keeper. Further more, in between rounds, a sexy girl puts up the round-card stating what round were already in.
Also, during the 1 minute break, each fighter gets a promoter who analyzes the bout so far, the more damage dealt the greater the increase in Nen capability, this includes the damage recieved or dealt out by both fighters. (Hence the x% part, it all depends on the damage output of the rounds.) The x% in each round
adds up (much like the scoring in boxing)

*The opponent doesn't get the x% Nen increase.
I'm still working on a Hatsu called "Knock out." Funny, most of my Hatsus are Kyouka based smile.gif


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In this world of knives and guns, I walk with empty hands...WAR Ippo!
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